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REVN Resource Terminal Model and VFX

Model and vfx for the ichor giving resource terminals in REVN. During the concept and initial modeling phase I had the idea to alter the design to more closely mimic the already completed lane tower models and the design stuck. These terminals are spread around in strategic points around the map for the two teams to fight over. Control over these terminals has a direct impact on a team's ability to progress the match and win.

Render in Substance Painter.

Render in Substance Painter.

In-engine team colors with the capture holograms.

In-engine team colors with the capture holograms.

Cut VFX for pre-terminal capture. This was originally intended as a sort of shield projection with the jungle camp minions inside being invulnerable to damage unless the player enters the radius. Sadly this concept was scrapped.

After-capture terminal radius vfx.